this is a little collection of things i am currently working towards & prioritizing, and a to-do list to get there, will be updated ocassionally;

current plan: playable demo

demo progress: ~10% done
✦ finish tilemap for the village area w/ a couple props
✦ Oryx character design, sprites & portraits, or a placeholder of them at least, 2-3 portraits pref. but 1 is okay too
✦ MC portraits & sprites, same as above
✦ first tutotrial dungeon, including a finished tilemap and 1-2 enemies to fight [Planned to be wolf & deer right now]
✦ basic inventory system, and 2-3 items in dungeons that are able to be picked up. < - working on
✦ basic storage system for storing items outside of the inventory < - working on
✦ basic quest system
basic dungeon generator needs some work but the basic functionality works!

this is already going to be a fair bit of work, but if i somehow do these inbetween all that, all of these thins would also be nice to have OR they will be the focus after i'm done with the demo, whichever happens first:

a levelling system? I may need to think about this, i'm not sure if levels is what i want to go for specifically + Rank system :)
Time & Seasons System!
✧ more portraits
✧ more dungeons & their tilemaps, particularly the beach/descent from the mountain
✧ some other non-dungeon areas [like the village] such as the beach shore and the bit thats further up the mountain, perhaps the castle too while i'm at it.
✧ more NPCs, Ibex & Highland Cow are highest priority right now, adding them would also mean adding new features like the map/cartography system & building stuff (i dread the latter btw)
✧ etc etc it could really go on forever from here